Branded to Kill is the stuff of legend inasmuch as director Seijun Suzuki offered up this wonderfully wacky, perverse, dynamic film and was subsequently dumped by his studio. At Nikkatsu they accused Suzuki of crafting an oeuvre that made “no sense and no money.” And if we watch it with the eyes of a rational, money-grubbing business mind, there’s a point to be made. Because this film is ridiculous on so many accounts, absurd in plot and action, starring an unlikely cult hero — a silky smooth hit man with prominent cheekbones and a hyper-sexualized penchant for steamed rice.
Its budget and yakuza genre suggest it has no right be remembered as little more than a throwaway action flick–a petty amalgamation of American film noir and James Bond. In fact, that’s probably what the bigwigs at the studio would have liked, but Suzuki worked his own bit of cinematic magic.
If we set the scene everything looks sleek but potentially uninspired. This is your typical everyday hitman movie where each gunman is deadlier than the next, trying to knock off their marks so they can move of the hit list to the coveted #1 spot. Except it’s all played off satirically. That’s important to note.
From the outset, Goro Hanado is # 3 and he is joined by a drunken, spineless cohort in protecting a client from other assassins. It’s entertaining action that maintains some sense of stylized reality. But soon enough the cutting and jumps in continuity make Branded to Kill into a full-fledged absurdist trip – simultaneously wacky and deadly. Now we’re getting into stranger territory.
Phase two follows Goro as he flaunts his tireless inventiveness as a hit man. Hiding inside a cigarette lighter advertisement and shooting his target through an adjoining water pipe for good measure. Then the femme fatale Misako slinks into his life and after a botched job, his life is in jeopardy, an unlikely adversary being his wife. She rightly characterizes them as beasts and their home life is pure chaos.
By the latter half, the film has completely careened off the rails of convention, at times functioning as a widescreen collage of glorious visuals matched with the sweet cadence of sounds and score. Chiaroscuro lighting is pulled directly from the shadowy avenues of noir streets, with the camera, often moving leisurely through modern interiors and human bodies constantly obscured by fountains of water, butterflies or whatever else.
By now we have the total dissolution of the character we have known as he begins to sink into an all-out state of sniveling paranoia. He finally meets the mysterious number 1 and far from being a tense showdown, it turns into a rather pitiful scenario. They go arm and arm to the toilet, not allowing each other out of sight as number 1 decides how to finish off his hapless foe.The final showdown comes and it’s all we could ask for. Brutal, perplexing and above all undeniably unique – accented with the brushstrokes of an utterly creative mind.
My thoughts thus far feel admittedly disjointed and almost incoherent. I feel like I’m writing chicken scratch crossed with gobbledygook, but that’s the perfect homage to Suzuki’s art. Its aesthetic is hard to comprehend in common terms. Is it a masterpiece? Is it not a masterpiece? I’m not quite sure I can give a clear conclusion. What measuring stick can we hope to use with it? And that’s hardly the point. If you want something immeasurably different–something that will shake you out of the millennial malaise, view Branded to Kill. You might not like it because those Nikkatsu fellows were right. No sense. No money. But there’s more to life, now isn’t there?
4/5 Stars
High and Low (or Heaven and Hell in the original Japanese) is a yin and yang film about the polarity of man in many ways. Gondo (Toshiro Mifune) is an affluent executive in the National Shoe Company. He worked his way up the corporate ladder from the age 16, because of his determination and commitment to a quality product. Now his colleagues want his help in forcing the company’s czar out. They come to his modernistic hilltop abode to get his support. Instead, they receive his ire, splitting in a huff. What follows is a risky plan of action from Gondo that is both fearless and shrewd. He takes all his capital to buy stock in the company so he can take over, but his whole financial stability hangs in the balance. He knows exactly what it means, but he wasn’t suspecting certain unforeseen developments.
At this point, the police are called and they arrive incognito, ready to stake out the joint and do the best they can to get the boy back safe and sound. This section of the film almost in its entirety takes place within the confines of Gondo’s house and namely the front room overlooking the city. It’s the perfect set up for Akira Kurosawa to situate his actors. He uses full use of the widescreen and his fluid camera movements keep them perfectly arranged within the frame.
Finally, with the help of Shinichi, they make a startling discovery that ties back to the kidnapper. And the boy’s drawings along with a colorful stream of smoke help them move in ever closer. What follows is an elaborate web of trails through the streets as they work to catch the culprit in his crime, to put him away for good. And it works.
But High and Low cannot end there without a consideration of the consequences. Gondo has been brought low. He’s losing his mansion and must start a new job on the bottom of the food chain once more. His enemy requests a final meeting as he prepares for his imminent fate, and this is perhaps the most grippingly painful scene. Gondo’s face-to-face with the man who made him suffer so much. Toshiro Mifune’s violent acting style serves him well as he wrestles so intensely with his own conscience. And yet at this junction, he is past that. What is he to do but listen? In this way, it’s difficult to know who to feel sorrier for — the man who is resigned to a certain fate passively or the one who goes out proud and arrogantly against death. Both have entered some dark territory and it’s no longer about high or low or even heaven and hell. They’re stuck in some middle ground. An equally frightening purgatory.













